Filename: acheron6.wad
Author: John W. Anderson (aka Dr. Sleep)
Release Date:
IWAD: doom
Primary Purpose:
Game:
Complevel:
Maps: 1
Linedefs: 1144
Sectors: 271
Textures:
Things: 295
This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the level as I originally intended it, and I hope that you enjoy it. As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think the level is just as enjoyable (if I do say so myself) in DEATHMATCH as in Single-player and Coperative modes. CROSSING ACHERON (pronounced 'ak eron) is the third level in a series that began with DANTE'S GATE. The second is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so nave as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded. (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.) Thanks. Hope you like it.