Filename: driven.wad
Author: Fonze
Release Date: August 28th, 2020
IWAD: doom
Primary Purpose: Single play
Game: Ultimate Doom
Complevel:
Maps: 1
Linedefs: 15158
Sectors: 2321
Textures:
Things: 1463
Originally made for The Standard E1 Community Project, Driven is a non-linear, medium-sized, encounter-focused map featuring a custom made Jimmy midi, plus 666 monsters on all difficulties and using stock textures. It takes about 10-20 minutes to casually finish with monsters or 90 seconds without them, however expect an hour+ on blind playthrough. Despite being a Doom 1 map, this map is very tough on UV so don't yolo-FDA it; the other difficulties are there for a reason! The gameplay centers around rocket/plasma-based, lite-slaughter-ish arenas interspersed with light, quick flings on-the-go, while arming the player with the power weapons off the bat and plenty of ammo for them; expect to use mostly the rocket launcher and the plasma gun. My core design ideas for this map revolved around making encounters with the Doom 1 cast that were both pressuring and quick to clean up and move on, aiming for a more visceral, punchy gameplay experience with as little tedium as possible built into the design. I'm happy with how the encounters have turned out and I'm looking forward to hearing the critique of players: if I've hit the marks I was aiming for or where I could have done better. Feedback on the visuals side of things would be nice as well. I try to at least learn something from all feedback so any thoughts are welcome and appreciated! There is also a fun, fairly easy puzzle for the BFG. Please let me know if you find a way to break it. Also included are 3 demos: UV-speed 1:44, (slomo*) nomo 1:03*, and casual, semi-sloppy UV-collector 14:10.