Filename: zap07.wad
Author: Andy Badorek
Release Date:
IWAD: doom2
Primary Purpose:
Game: DOOM 2 ver 1.9
Complevel:
Maps: 1
Linedefs: 820
Sectors: 113
Textures:
Things: 165
This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666. Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level. There's a new awesome sky texture in this release, and some changes to the items layout: more ammo. Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.