Filename: unholy01.wad
Author: John Walker IV for DOOM II
Release Date:
IWAD: doom2
Primary Purpose:
Game:
Complevel:
Maps: 1
Linedefs: 1591
Sectors: 292
Textures:
Things: 339
You're not a space marine, not yet... Just last week, you received a message via secret channels that you were to report to the "Axe" chapter of marines ASAP for inprocessing. You're blood was pounding. As an initiation, you're fellow marines decided to initiate you by sending you to an abondoned castle back on Earth. All you had to do was survive the night while they hunted you down like an animal... Or so everyone thought. Unknown to you or your comrades, the abandoned castle was actually a hiding place for the leftover demons from "The Cleansing" (the historic name for the events that happened in Doom2). You found yourself fighting for your life from the start, and as you made your way through the castle, you eventually came across the bodies of you campanions, or what was left of them after the hell knights where finished. Make your way through the "Entryway" and destroy all the evil you may find within. Sure you could run back to base and get reinforcements, but then you just couldn't live with yourself as a real, hard-core space marine.... The level is meant to look like one single building. You might just notice the attention to detail I tried to take into account when creating the level. The outside of the building and anything else that might be exposed to weather has a stone, brick, or bronze texture. BUT, close inspections of the brick textures will show that those openly exposed to the outside are beaten and falling apart, while those inside the building still look new. Nothing much, but I though it was kind of clever :) Also, look how the outside walls above the red key are lower than the cage sections. Again, nothing much but I thought that was clever too.