Filename: uac_budget_cuts.wad
Author: Tuxlar
Release Date: August 29, 2014
IWAD: doom2
Primary Purpose:
Game: DooM 2
Complevel:
Maps: 1
Linedefs: 1539
Sectors: 386
Textures:
Things: 375
A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.