Filename: sp_geo.wad
Author: Matthew (Agent Spork) McGee
Release Date: Thursday, October 21, 2004
IWAD: doom2
Primary Purpose: Single Player
Game: Doom 2
Complevel:
Maps: 2
Linedefs: 21867
Sectors: 2334
Textures:
Things: 1262
Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme. UPDATE 10-28-2004: :: Fixed various texturing errors, homs, etc. :: Difficulty Settings Implemented :: Fixed Script 255 Missing error :: Added some health in MAP02 :: Increased health for Plasma Zombies :: Removed a Cacolich near end of MAP02 :: Fixed a bug where a secret wasn't working (cough use the twitching impaled marine near the yellow key door cough) :: Fixed a bug where you could grab some rockets through a wall (cough another secret cough) :: Fixed a door that wouldn't open until you use it twice (scripting error)